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Dragon Age 2 demo and full game.

It gives Error initializing Physx.Theres My link (15906 views)

thread about it.I get same error.

Bioware added PhysX issue to patch 1.03 list My link .

There in same thread page 4 is all information about problem including sse2 and Bioware added it after that post.

That PhysX sdk 2.8.4.4 what DA2 use needs sse2.Think if it goes to engine they can still easily enough patch it to work

(or give option to disable physx) if there isnt much more sse2 code,which i dont believe.

But main thing here is that there isnt any answer about game requiring sse2.I'm counting on this.

Its there My link "Dragon Age: Origins also had PhysX for about 1 day, but it was crashing a ton of machines, so they disabled it",

and seems that it was supposed to use use only cpu.Also My link is article about Physx going to integrated in DA:O's engine (Eclipse).

 

Here My link one guy says that he is playing Dragon Age 2 with XP 2700+.

First post is right after game launch 10.3.Problem were that game is unplayable after installig PhysX.

If this is true thing it really is bug or something and i suppose that some of these unsure games could work too.

 

Dragon Age 2 (full game and demo) starts with PhysX 2.8.4.5 files BUT hangs for me after menu in loading screen.Theres in background application error box "The instruction at "0x00861d82" referenced memory at "0x00000000".The memory could not be read"

 

DA2 gives function:AK_Monitor_PostCode and that was access violation.

(Force Unleashed 2:Illegal instruction error and nothing else,function AK__Monitor__PostString.)

 

In DA2 demo thread somebody got ATI x1650 512Mb,3200+ and DA:O worked fine.

Edited by kazoomsha
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not work:

Crysis 2 (first time i got error with suggestion that 'activationx86.dll' can help, but with this activationx86.dll work only menu and loading screen then i got "normal" error ://)

 

 

Do you mean you get some error or just crash?

Just realize that i have disabled error reporting and unticked all in system failure.

Also disabled DrWatson auto start in HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows NT\CurrentVersion\AeDebug.

Change value Auto to 0.

Usually i just get application error box (cancel starts watson) with illegal instruction or nothing+crash to desktop.

Edited by kazoomsha
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Do you mean you get some error or just crash.

 

first time i get error. something like: "(...) activationx86.dll can help with this problem. (...)" then crash (with activationx86.dll file).

full version with 1.1 patch

 

 

//EDIT//

don't work:

portal 2 (with last update)..... i get error: "failed to load the launcher dll: (null)".

 

i found this topic on steam:

You only have support for SSE, not SSE2, please read the link that has been provided Posted Image you need a new CPU to play Portal 2.

source: http://forums.steamp...=1847687&page=2

Edited by infernoth
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Same as in Alien Swarm.Alien Swarm propably can be fixed cause it got source code and other tools if somebody programmer who knows what to do,

wants to do it.After that it would be easier to make non sse2 patch for other source games.

But wheres that somebody who wants and have time to do it.

 

"Portal 2 Authoring Tools Beta Released" My link are these working?

 

Dino D-Day same error.Tried Lost Coast launcher.dll but then it couldnt find something in library.

Edited by kazoomsha
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I tested Crysis 2 "beta" same crash but game starts in sandbox editor.Bad thing is that it looks quite gray.

Well,i only tried switch to game and theres just water,thats why it looked gray.

HUD works,even suit menu and sounds.

At least heres something...

I understood that editor isnt in full game,but this should work with it.

 

Hey noticed in demo logs that i was killed by somebody.

So does other players see me until to crash?

Edited by kazoomsha
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Yep.These are old but not so weak.SSE2 is only thing what is pushing socket a (and lower reqs P3's) out.Every game what starts,you can play it.Fraps is slideshow but comparing to P4 its higher clocks and hyperthreading helps.

Just would be good to know where goes socket a line when you really cant play games which are running on Bartons.(about 2000+,2100+ Palomino or below?)

Thoroughbred's have 256kb L2-cache so is it making difference with newer games?

(was there also no L2 version?)

Edited by kazoomsha
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  • 2 weeks later...

hmm.. demo seems to be browser based..wth

anyway...full game crashed

 

Trapped dead demo reqs:Windows XP, Vista, 7 - DirectX 9 - Grafikkarte mit Shader 3.0 - aktueller Browser.

No cpu,this is like aargh.

Where did you get those requirements for full game what you posted earlier?

Full game new patch "added proper PhysX files".Working or added newer files?

 

That DoW2 use Essence v2.0 and CoH Essence v1.0.

So something what theres updated is using sse2.

Edited by kazoomsha
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Demo reqs:Windows XP, Vista, 7 - DirectX 9 - Grafikkarte mit Shader 3.0 - aktueller Browser.

No cpu,this is like aargh.

Where did you get those requirements for full game what you posted earlier?

 

i don't remember where i found them...

..but i googled it & got like 4 different results... sysreq1 sysreq2 sysreq3 sysreq4

 

oh and Garshasp & Dead Meets Lead didn't run for me (i think it's PhysX / SSE2 related) on my AthlonXP

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Posted Image

 

i have this version, I think it's the latest... could it be a good idea to switch back to an older Physx version that does not reqiure SSE2?

 

I meant those files what are in game folder.(same wheres .exe)Just check what versions(physx***.dll).That driver doesnt require sse2 and newer 9.10.0514 comes with nvidia geforce drivers but for me it freezes during install (dont know is it sse2 or some ati thing).It works now,propably were some os thing (vcredist).

Also dont know what physx driver maybe is best.Theres so many stories that installing older,newer or version what came with game fixed problems.

My link My link 2.8.4.2 sdk is compiled with sse2 and doesnt need driver.Any 2.8.3 files and older are working.

 

It really seems that PhysX driver affects to that 2.8.4 sdk but i dont know how.Maybe it still can use driver or conflicts with it?

But if devs buy license for PhysX then they get source code too.

Its little bit stoopid if PhysX is only thing what use sse2 in game.

In Dog Fighter non sse2 support there was added folder which contains 2.8.3 files.

 

Noticed that some games with 2.8.4.4 doesnt include PhysXDevice.dll but its in 2.8.4.5.

2.8.4.5-6 files http://www.mediafire...3e8kdcluo0lisea

Edited by kazoomsha
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  • 2 weeks later...
  • 2 weeks later...

http://en.wikipedia....al_Engine_games list of unreal games

Are all Chrome Engine games working?List http://en.wikipedia....i/Chrome_Engine (most likely all chrome 4 and below works)

http://en.wikipedia....enderWare_games list of Renderware games

http://en.wikipedia....8game_engine%29 Diesel games

Chrome works very well and Diesel like Starsylph wrote about Bionic Commando.

Nadeo gameshttp://en.wikipedia.org/wiki/Nadeo

 

http://en.wikipedia....are_video_games list of freeware games.Theres also links for free MMOGs and freeware commercial games.

Marathon trilogy for free http://marathon.sourceforge.net/ .

Somebody made here favourite games thread.http://forums.pcpits...avourite-games/

http://www.mobygames...ibuteId,70/p,3/ game list where Pentium 3 is minimum requirement.

Edited by kazoomsha
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dseries,infernoth or someone

 

Trapped Dead demo files are in:

Documents and Settings\user name\Local Settings\Application Data\Trinigy\Webvision\Cache\Crenetic GmbH\demo

PhysXCore.dll is 2.8.3.16 so problem isnt PhysX.

But try full game with these demo files and check versions ,engine and so on.

This start looks like game should work.Maybe bug or something compiled with sse2.

 

Demo works from .exe so it doesnt require browser.(taskmanager checked)

 

Maybe somebody figures out how to get it running or hopefully they patch it.

Edited by kazoomsha
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dseries,infernoth or someone

 

Trapped Dead demo files are in:

Documents and Settings\user name\Local Settings\Application Data\Trinigy\Webvision\Cache\Crenetic GmbH\demo

PhysXCore.dll is 2.8.3.16 so problem isnt PhysX.

But try full game with these demo files and check versions ,engine and so on.

This start looks like game should work.Maybe bug or something compiled with sse2.

 

Demo works from .exe so it doesnt require browser.(taskmanager checked)

 

I'm sorry i haven't been for awhile :snooze:. As for Trapped Dead, I'll try it ONE last time like this. (I played it on my dualcore notebook, it's not even worth the hassle, it's not THAT good.)

edit: i checked it, no matter which files you copy from demo (i basically tried all of them) it wouldn't work. i think the problem is the exe file

 

Duke nude them all after forever...

Duke Nukem Forever works.

 

hmm... framerate? :rolleyes:

 

anyone knows anything about F.E.A.R. 3? Same Jupiter EX Engine as parts 1 & 2? (...lol, but F.E.A.R. 2 ran even better, with more fps than 1 on roughly same settings :blink:)

Edited by dseries
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I'm sorry i haven't been for awhile :snooze:. As for Trapped Dead, I'll try it ONE last time like this. (I played it on my dualcore notebook, it's not even worth the hassle, it's not THAT good.)

edit: i checked it, no matter which files you copy from demo (i basically tried all of them) it wouldn't work. i think the problem is the exe file

 

 

hmm... framerate? :rolleyes:

 

 

Yes,propably its .exe.

 

Did you find that "like 1fps" comment in Gearbox forums?

Duke works pretty good.I played demo through on max settings,no aa,1024x1280.

But in most checkpoints it freezed one second or two.

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Did you find that "like 1fps" comment in Gearbox forums?

 

Oh, I didn't mean it runs with 1 frames per second :surrender:.

I meant: F.E.A.R. 2 runs like the same (with same frames per second) if not better, than part 1 (F.E.A.R. 1) on similar settings. I think because it's the same engine, they just optimized it a bit & there were something with the object shadows in F.E.A.R. 2 (they had to remove them i guess, because of the console version), so that lowered it's system requirements.

 

I dunno if F.E.A.R. 3 runs on the same engine, because we could give it a try then (maybe it runs), the developer's not the same as parts 1 & 2 (Monolith), but maybe they keeped the engine.

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Fear 2 is working ?

 

Of course :) ! And it's a decent enough game. It's got an expansion, get that aswell, you won't regret it. I mean if you liked FEAR 1 (disregard it's expansions, they were :filtered:, not the same developer... :P).

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Oh, I didn't mean it runs with 1 frames per second :surrender:.

 

 

I thought you ment Duke (that hmn..framrate).Somebody tested it Athlon XP and wrote runs like 1 fps.Anyway it doesnt matter cause just asked to correct here that it runs quite good.

Wikipedia says that F.E.A.R 3 is using heavily modified Despair engine.

Edited by kazoomsha
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Is it Fear 2 gameplay as fun as Bioshock ?

 

Both are very good games, but a different experience. F.E.A.R. 2 is a solid shooter with bullet-time, a lot of action and a couple of scary moments.

If you haven't played F.E.A.R. 1, play it! If you did (and liked it), play F.E.A.R. 2. It runs great.

 

edit: anyone tried Dungeon Siege III?

edit 2: tried it, not working. crashes right at start. tried with various versions of Physx DLL files, same crash. no luck.

Edited by dseries
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Fear 2 is working ?

 

 

Madness Returns is using UE3 so it will probably run. I'm busy at the moment so I'll run this in 2 weeks as well as Hunted :Demon's Forge and then I'll post,

Two thumbs up for UE3.:)

 

Hunted :Demon's Forge works fine with nvtt file. I tried it personally.;) Regarding Alice, I will armed with patience and i´ll wait for your result.

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Farcry mods.Theres one http://www.farcry-2010.com/ and Delta Sector My link .

My link list of Source engine mods.

CoD4 Star Wars mod.

Arma 2:DayZ mod.

http://blog.fileplan...t-of-halloween/ some horror mods for Amnesia,Half Life 2,Gears of War,Oblivion and McGee's Alice.

http-~~-//www.youtube.com/watch?v=AyWVeq3qCt8

Crysis rally car mod.

http-~~-//www.youtube.com/watch?v=qGh2uZCtyf8

Crysis Monkey Island 2 Edited by kazoomsha
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I have post to developer team on Far cry 3 disscussion forum

a request that they make a dunia engine SSE compatible Posted Image We'll see.

 

Did you get any response?Nevermind,found that thread.( My link search sse)

And how 3DNow is doing against SSE2?

Dont know but i think these big new games dont necessarily use it much if at all.

Thats why it would be good to know is some newer game really optimized to use it and sse.

Then see how much potential we have here.

 

About engines.How well Godfather runs?Havent ever played it.

Dead Space is using Godfather engine:

 

Found this yesterday http://www.garagegam...ue-3d/overview. (Torgue 3d engine)

Theres four playable demos.Tried Pacific.

Its using Physx 2.8.4.5.(2.8.4.6 works too)Looks like it doesnt disable effects,just cant set any effect quality.Setting is there but no options.

In install dir is console.log wheres PhysX warnings "Static actor moved".?

(hnm,my installed physx is now old ageia 7.03.21,so not sure what it makes with newer)

9.10.0513 and looks like effects works better but not sure.

Edited by kazoomsha
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