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Nope... 30fps is the "cap" that the human eye can really see.

 

Crysis is a horrible game anyway, programming isn't clean, which is why your giant computer still have a hard time running it.

 

Get like Bioshock or COD4. GTA4 is a nice one as well.

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Nope... 30fps is the "cap" that the human eye can really see.

 

Crysis is a horrible game anyway, programming isn't clean, which is why your giant computer still have a hard time running it.

 

Get like Bioshock or COD4. GTA4 is a nice one as well.

 

I'm afraid you're dead wrong Maxst2. Studies have shown that the eye can see in excess of far beyond 30fps. It's just that anything too much below 30fps appears to be jerky because of how our brain operates.

 

However, I will give ya that on Crysis' coding, which was much improved with Warhead.

Edited by brandon
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this question about frame rates got me interested so did a bit of googling and learned a lot, i thought these 3 links might interest you too.

 

this site will probably help you most on setting up your games for most enjoyment amd it's a lot of reading but worth the effort i think. :- http://www.tweakguides.com/Graphics_5.html (this is just 1 page from a guide)

 

So to come back to the question of how many FPS is 'enough', in my experience, and for most practical purposes, a framerate of around 60 FPS is completely sufficient as a maximum FPS. Even 25 or 30FPS can be totally sufficient in medium-paced games - if the game has motion blur, softer edges, does not display significant variability, and is consistently stable and stutter-free (see the Graphics Process section for details). If there's one thing that would be perfect to have in any game, it would be a method of maintaining a fixed framerate. Unfortunately this is not practically possible on many systems because of the different types of hardware used.

more on frame rates and the eye :- http://www.100fps.com/how_many_frames_can_humans_see.htm

 

http://amo.net/NT/02-21-01FPS.html

 

:b33r:

Edited by terry1966
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