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About Jakeofalltrades

  • Rank
    Custom Member
  • Birthday 06/09/1986

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  • Location
    Daytona Beach, FL
  • Interests
    Computers, video games, fishing, the usual stuff.

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  • System Specifications:
    AMD Athlon XP "2000+" (1800+ @ 1.64GHz) 2048MB PC2100 DDR (1024+1024, @ 280MHz) 80GB 7200rpm Seagate Barracuda (IDE) Sapphire ATI Radeon 9600XT 256MB (AGP 4/8x) Windows XP Professional SP2 + Windows 2000 Pro + Kubuntu Linux
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  1. I have an old system that's been maxed out, but unfortunately it sports the 7 years obsolete "socket A", and there are no socket A processors which support the SSE2 instruction set. My goal with this thread is to compose a list of modern games that don't require the SSE2 instruction set to run. This is to say, even if a game requires 2GB RAM, an HD Radeon/8000 series GeForce card, or a 3GHz processor; and even if the game initially requires SSE2 but has a known fix which allows it to work on non-SSE2 systems, I'm looking for modern games that simply don't (necessarily) require the SSE2 instruction set to run. I will start out the list with the following... Crysis (Plays well on medium settings) Spore (Plays Perfect) The Sims 3 (Plays like garbage even with SSE2. Horribly unoptimized.) Unreal Tournament 3 (Plays great!) Mirror's Edge (Plays decent, but drops to about 10fps under stress. Processor is an apparent bottleneck.) Zeno Clash (Plays and looks great, even on my 7 year old Radeon 9600 XT) Borderlands (Initially requires SSE2, but plays fine without it using a patched DLL) Arkham Asylum (Awesome game, and worth every penny) (The descriptions in parentheses are based on a system with an Athlon XP 2600+, a Radeon HD 2600 Pro video card and 2GB system RAM)
  2. My system specs... AMD Athlon XP 2000+ 2GB DDR (@280MHz) Sapphire Radeon 9600XT 256MB ---------- Just copy and paste the following to your Crysis configuration file: sys_spec_Full 1 ;sys_spec_ObjectDetail 2 ;sys_spec_Shading 2 r_width 640 r_height 480 e_cbuffer 2 cl_hitBlur 0 cl_hitShake 0 r_MultiGPU 0 r_GeomInstancing 1 e_particles_thread 0 es_ondemandphysics 1 gpu_particle_physics 1 r_CullGeometryForLights 1 e_vegetation_static_instancing 0 e_recursion_occlusion_culling 1 e_hw_occlusion_culling_objects 1 e_hw_occlusion_culling_water 1 e_terrain_occlusion_culling 1 e_terrain_occlusion_culling_version 0 e_terrain_occlusion_culling_max_dist 200 e_decals_Lifetime_Scale 0.15 e_vegetation_min_size 2 e_view_dist_ratio_detail 10 e_shadows_cast_view_dist_ratio 0.10 r_Beams 0 g_ragdollDistance 4 e_particles_lod 0.5 e_particles_max_emitter_draw_screen 0 sys_flash_curve_tess_error 32 ca_AttachmentCullingRation 70 e_cbuffer_resolution 32 e_gsm_range 6 e_terrain_occlusion_culling_max_dist 50 e_vegetation_sprites_distance_custom_ratio_min 0.15 es_DebrisLifetimeScale 1 g_ragdollMinTime 1 r_DynTexAtlasCloudsMaxSize 8 r_DynTexAtlasSpritesMaxSize 4 r_DynTexMaxSize 20 r_EnvTexUpdateInterval 0.2 r_ImposterRatio 4 r_TexAtlasSize 128 r_TexturesFilteringQuality 4 es_MaxPhysDist 30 e_cull_veg_activation 5 es_MaxPhysDistInvisible 2 g_breakage_particles_limit 20 g_tree_cut_reuse_dist 1 p_max_MC_iters 1000 p_max_substeps_large_group 1 p_num_bodies_large_group 10 sys_flash_edgeaa 1 e_clouds 1 e_vegetation_use_terrain_color 1 e_sky_type 1 e_phys_foliage 2 g_joint_breaking 1 ---------- With this custom configuration, I can play with a consistently playable and fairly smooth framerate (15-30fps, about 20 average) on a system that's 7 years old and doesn't even meet the minimum requirements for the game. Not only does it play noticeably better than the default Low, but it looks noticeably better as well. Unfortunately, I haven't tested these settings on any other system; but for anyone who's interested in trying it out, I would be interested in seeing their results. Note: The resolution for this configuration is set to 640x480, which is the lowest resolution supported by Crysis. It is recommended that the resolution be changed in Game to the player's preference.
  3. Naturally, it's only using half the pixels. The idea is to have a seperate frame for the additional rendering, and in motion, the grain should disappear.
  4. The idea is that odd or even numbered pixels can be occluded from a rendered frame, and the second frame would compensate by inverting the occlusion. This should, in theory, double your rendering speed by rendering only half of the pixels for each frame, while maintaining full image quality. Here's an example of how a completed frame would appear. Does this seem viable to anyone? Discuss. EDIT: Make sure you view the image at it's full size, as it doesn't present an accurate depiction when scaled down.
  5. I'm puzzled by this comment. What is it about net neutrality you disapprove of?
  6. When you double click the drive, Windows searches for an executable file with which it would normally attempt to install whatever media is contained on the disc. I'm pretty sure Windows 7 is set to do this by default, so what you're experiencing seems normal. Just run the DVD by right clicking, or through whatever media app you use to play DVDs.
  7. Perhaps, but the idea is to start with a clean slate. Any such software can be re-enabled afterward.
  8. Click Start, click Run, and type msconfig to launch the system configuration utility. Click the startup tab, then click the Disable All button. Proceed when it prompts you to restart.
  9. It sounds like your green color gun is overheating. I would try opening the back of the monitor and spraying it inside and out with a can of compressed air (or an air compressor).
  10. Here's my newest desktop... (Note: This image has been converted to 256 color format for quick downloading)
  11. The PC2700 RAM seems a bit below par with the rest of the system, but overall, it looks like an excellent deal!
  12. Strange, the Venice is among the coolest running CPUs available. It sounds like you've taken the right steps in keeping the temperature down, but the problem sounds like an inaccurate temperature reading.
  13. So you're about to turn 36 then? My girlfriend is an Aquarius, and a Snake in the chinese zodiac. Snakes and tigers are mortal enemies in the chinese zodiac, but geminis and aquarians work well together. I'm an ambidextrous gemini...so
  14. Very interesting read Drover, thanks!
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